NAME: Johnson


Age: 48

Sex: Male

Race: White

Class: Rich

Profession: Merchant/Mob Boss

Disposition: Jerkface

Faction(s): None

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DESCRIPTION & BACKGROUND

When the world went to shit, two things happened. The first was that things got even harder for the little man and the second was that people like Johnson finally got their chance to be in charge of things. Johnson is the sort of guy who before the end would’ve just ended up in jail for being the exact right combination of skeevy, asshole and murderer. These days however, he’s exactly the sort of guy that people flock to for the simple fact that he’s got stuff that people want, namely, everything.
Growing up, his parents would tell him about the way the world was before everything changed. For most people, this would’ve resulted in growing up to be somewhat decent, on account of hearing that people didn’t use to get by on killing each other. Unfortunately, Johnson ain’t most people and those stories just convinced him that the only way to get by in the world was by being a dick.

As soon as he got the chance, he ran away from home and made his way onto the road, where he spent his day grifting anyone unfortunate enough to take pity on the young man. Years passed and Johnson built up a small, if dirty, fortune. Figuring out that it would safer to grift people who came to him rather than the other way around, he put his cash towards fixing up the old Johnson Creek Outlet Mall and turning it into the prime trading spot between Milwaukee and Madison. Of course, he gets a cut of all the business that gets done and if anyone says anything more than bupkis about it, Johnson won’t hesitate to sick his goons on them. Worst of all perhaps is the fact that Johnson keeps Daryl Voorhees around as his personal attack dog and the both of them enjoy seeing someone getting people's guts get mashed into chunky custard.


Long story short, Johnson is not someone you want to mess with. Unless of course, you like getting your teeth kicked through the back of your head.







HEALTH = 7

INITIATIVE = 7

DEFENSE = 3

SPEED = 11

WEAPONS = 1 melee weapon

ARMOR = none

ATTRIBUTES


Intelligence: 3
Wits: 4
Resolve: 2

Strength: 2
Dexterity: 2
Stamina: 2

Presence: 2
Manipulation: 2
Composure: 3

SKILLS


Mental

Academics : 0
Computer : 0
Crafts : 0
Investigation : 3
Medicine : 0
Religion/Knowledge : 0
Politics : 4
Scavenge:
Science: 0


Physical

Athletics : 0
Brawl : 0
Drive : 0
Firearms : 4
Larceny : 0
Stealth : 0
Survival : 0
Weaponry: 0

Social

Animal ken : 0
Empathy : 0
Intimidation : 4
Persuasion : 0
Socialize : 0
Streetwise : 4
Subterfuge: 3

MERITS (should not exceed 7)

Resources based on class:
  • +4 for rich
  • +3 for Retainer (Daryl Voorhees)

and

FLAWS

(list flaws here if any)

Greedy